Basically each pack has 1 rare (1/8ish chance to be a mythic) 3 uncommons 11 commons (with a 1/6ish chance for a foil, which in this gives a chance of extra higher rarity cards rather than anything cool) and 1 basic land (meaningless for this) based off printrun odds. Though there's a bunch of pack simulators online.
Just depends on how easy to use the existing simulators are. If you think they're simple enough then I won't bother.
Not complex enough to bother adapting it really. Gonna do some draws now, Image form though for the sake of helping newer players.
FOIL Jungle Hollow Creature (20) 2 Lightning Berserker2 Kolaghan Aspirant3 Kolaghan Skirmisher2 Kolaghan Forerunners2 Screamreach Brawler2 Ambuscade Shaman2 Warbringer2 Sprinting Warbrute1 Boltwing Marauder2 Swift Warkite Sorcery (4) 1 Duress2 Tormenting Voice1 Defeat Instant (7) 1 Foul-Tongue Shriek2 Twin Bolt1 Foul-Tongue Invocation2 Flatten1 Foul Renewal Artifact (2) 1 Vial of Dragonfire1 Kolaghan Monument Enchantment (2) 2 Impact Tremors Land (25) 1 Evolving Wilds13 Mountain11 Swamp Escath
Verdict-Some really nice trade bait, and a few cards that automatically slot into your deck. Alesha, Reave Soul, and a couple of warriors isn't too shabby, and there's a few good uncommons/commons like Gurmag Angler worth trading/using. Sarkhan will get you some really nice stuff from someone playing Temur.
FOIL Thornwood Falls Tartmaster Creature (21) 2 Atarka Beastbreaker2 Glade Watcher1 Dragonlord's Servant2 Colossodon Yearling2 Hardened Berserker1 Dragonloft Idol2 Sabertooth Outrider1 Summit Prowler2 Lurking Arynx2 Stampeding Elk Herd1 Harbinger of the Hunt1 Scion of Ugin2 Savage Ventmaw Sorcery (5) 1 Epic Confrontation1 Dragon Fodder1 Magmatic Chasm1 Roast1 Seismic Rupture Instant (7) 1 Tread Upon1 Draconic Roar2 Tail Slash1 Press the Advantage2 Sarkhan's Rage Artifact (1) 1 Atarka Monument Enchantment (1) 1 Berserkers' Onslaught Land (25) 1 Evolving Wilds12 Forest12 Mountain
Verdict-It seems to want you to play white with those rares, but there's not a lot to back it up. Either sweet trade bait or something else. Pretty decent stuff in your colours, Outpost Siege is pretty sick. Tasigur is also a really good card in this (like it is IRL) and anyone playing Black with blue or green should want it. Your call what you do with it though, and you should have some ideas yourself.
Good point. Basics are needed for the boosters that have relevant land slots (FRF) Doing those those for you two now.
[MENTION=14]AVA[/MENTION] Creature (22) 2 Elvish Mystic2 Heir of the Wilds2 Runeclaw Bear1 Icefeather Aven2 Alpine Grizzly2 Summit Prowler1 Pine Walker1 Thundering Giant1 Avalanche Tusker1 Bear's Companion2 Glacial Stalker1 Tusked Colossodon2 Snowhorn Rider2 Woolly Loxodon Sorcery (3) 2 Savage Punch1 Roar of Challenge Instant (7) 1 Stubborn Denial1 Titanic Growth1 Force Away1 Lightning Strike1 Temur Charm1 Windstorm1 Icy Blast Artifact (2) 2 Temur Banner Enchantment (1) 1 Dragon Grip Land (25) 2 Frontier Bivouac1 Rugged Highlands1 Swiftwater Cliffs1 Thornwood Falls8 Forest5 Island7 Mountain
[MENTION=14]AVA[/MENTION] Verdict-Hangerback Walker is an amazing card, Dig is also really strong. A fair few good commons and uncommons that slot in nicely (Ghitu Gearcrafters etc) Maybe in a position to trade for the Sarkhan depends on what kind of bargain Escath drives (Once again I repeat, Hangerback is stupidly good)
[MENTION=3830]Howe[/MENTION] Creature (22) 2 Elvish Mystic2 Heir of the Wilds2 Runeclaw Bear1 Icefeather Aven2 Alpine Grizzly2 Summit Prowler1 Pine Walker1 Thundering Giant1 Avalanche Tusker1 Bear's Companion2 Glacial Stalker1 Tusked Colossodon2 Snowhorn Rider2 Woolly Loxodon Sorcery (3) 2 Savage Punch1 Roar of Challenge Instant (7) 1 Stubborn Denial1 Titanic Growth1 Force Away1 Lightning Strike1 Temur Charm1 Windstorm1 Icy Blast Artifact (2) 2 Temur Banner Enchantment (1) 1 Dragon Grip Land (25) 2 Frontier Bivouac1 Rugged Highlands1 Swiftwater Cliffs1 Thornwood Falls8 Forest5 Island7 Mountain FOIL Tranquil Cove
[MENTION=3830]Howe[/MENTION] Surrak and Sagu are great additions to your deck, and there's a fair bit of tradebait (though a lot is geared towards the non-existant player playing Blue and White right now.) Whisperer of the Wilds aids your ramp strategy nicely and there's some decent tradebait towards the aggressive players. Some other very playable cards too. Unfortunately Red/Green (red in particular) are massively oversubscribed for cards right now for people pulling shit in other colours. Anyone playing White will be at a massive trading advantage by default.
Iridium MASTERS KickATinAlong sullo [MENTION=784]stupersteve03[/MENTION] Need 3 more basically (4+myself) then it's go from there. Room for others too that I haven't mentioned. Advise the next couple signups to start somewhere away from Red/Green though (a 3colour deck with 1 would be fine)