Yes, this means we are definately using the new sim. TEAM SHEET If Toss is won: Kick Off or Receive Top or Receive Bottom Second Choice: Kick Off or Receive Top or Receive Bottom (Cannot be same as first preference) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Penalty Options: In your 22: Kick for Touch/Tap and Go/Scrum In between your 10 metre and your 22: Kick for Touch/Tap and Go/Scrum In between half way and your ten metre: Kick at Goal/Kick for Touch/Tap and Go/Scrum In between half way and oppositions ten metre: Kick For Touch/Tap and Go/Scrum/Kick at Goal In between oppositions ten metre and oppositions 22: Kick For Touch/Tap and Go/Scrum/Kick at Goal In opponents 22: Scrum/Tap and Go/Kick for Goal/Kick for Touch Tap and Go options: Run/Up and Under/Pass You can also select that if you are behind/ahead after … minutes, changed preferences. The Difficulty of a Penalty Kick is shown. You can also set to take a kick at goal if it is under a certain number (12 is the hardest) Passing If we are on the left side of the field: …% pass left and …% pass right. If we are on the right side of the field: …% pass left and …% pass right. Drop Goals Allow Drop Goals: Y/N Perform 1 in … drop goal chances. Optional Tactics Forwards Play: …% Backs Play: …% Those two must add up to 100%. Target Man: (Insert Players Name) The player that your players will most like to give the ball to. Attacking Driving: ...% Pick and Go: ...% Midfield Play: ...% Spread it Wide: ...% As you can see, there are no numbers after 16. Yes that's right, no subs Also no injuries. There will be a reserve grade now, because of this.
That would make everything even more complicated worrying about how stamina would affect the game with all different levels of players imo. But then when have I ever been right about something?