Season 2 Teamsheet Template

Discussion in 'Archive of Seasons Past' started by Eds, Aug 13, 2009.

  1. Eds E Ames

    Yes, this means we are definately using the new sim.

    TEAM SHEET
    If Toss is won: Kick Off or Receive Top or Receive Bottom
    Second Choice: Kick Off or Receive Top or Receive Bottom (Cannot be same as first preference)
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.

    9.
    10.
    11.
    12.
    13.
    14.
    15.

    Penalty Options:
    In your 22: Kick for Touch/Tap and Go/Scrum
    In between your 10 metre and your 22: Kick for Touch/Tap and Go/Scrum
    In between half way and your ten metre: Kick at Goal/Kick for Touch/Tap and Go/Scrum
    In between half way and oppositions ten metre: Kick For Touch/Tap and Go/Scrum/Kick at Goal
    In between oppositions ten metre and oppositions 22: Kick For Touch/Tap and Go/Scrum/Kick at Goal
    In opponents 22: Scrum/Tap and Go/Kick for Goal/Kick for Touch

    Tap and Go options: Run/Up and Under/Pass

    You can also select that if you are behind/ahead after … minutes, changed preferences.

    The Difficulty of a Penalty Kick is shown. You can also set to take a kick at goal if it is under a certain number (12 is the hardest)

    Passing
    If we are on the left side of the field: …% pass left and …% pass right.
    If we are on the right side of the field: …% pass left and …% pass right.

    Drop Goals
    Allow Drop Goals: Y/N
    Perform 1 in … drop goal chances.

    Optional Tactics
    Forwards Play: …%
    Backs Play: …%
    Those two must add up to 100%.

    Target Man: (Insert Players Name)
    The player that your players will most like to give the ball to.

    Attacking
    Driving: ...%
    Pick and Go: ...%
    Midfield Play: ...%
    Spread it Wide: ...%


    As you can see, there are no numbers after 16. Yes that's right, no subs :( Also no injuries. There will be a reserve grade now, because of this.
     
    Last edited: Aug 14, 2009
  2. Andato BJT Manera

    The Reserve grade is probably better as it gives everyone the same game time.
     
  3. Doog J McDougal

    Hmm interesting. Not quite what I was hoping for but it will do.
     
  4. Tartmaster AJ James

    So I take it the pre-season comp isn't using this system?
     
  5. Eds E Ames

    Yes, it is. It is a season 2 pre-season comp.
     
  6. SmellyStuff MP Chung

    Oh my god, this has the potential to overtake even CricSim as the best sim on site.
     
  7. Andato BJT Manera

    It certainly gives CoS a lot of variables to work with.
     
  8. Tartmaster AJ James

    Fair enough, that makes sense I suppose.
     
  9. Doog J McDougal

    Eds, any chance we can change our penalty options based on score difference?
     
  10. loganb JEM Logan

    Looks good and morei nteresting too.
     
  11. nz0003 JR Denton

    Regretting picking the cheapos now there is no bench.
     
  12. Doog J McDougal

    Eds could bring in energy levels to make it worthwhile swapping around or something?
     
  13. BigDougy DG Dafter

    Energy levels would be a good idea.
     
  14. loganb JEM Logan

    That would make everything even more complicated worrying about how stamina would affect the game with all different levels of players imo. But then when have I ever been right about something?
     
    Last edited: Aug 14, 2009
  15. nz0003 JR Denton

    Then we are basically playing Blackout haha.
     
  16. Doog J McDougal

    Still nothing like blackout :P tactics are all different tbh
     
  17. CCG C Golding

    Looks sexual.
     
  18. Doog J McDougal

    Whatever floats you boat I guess... :p
     
  19. Eds E Ames

    Edited with changes.
     
  20. Doog J McDougal

    Ah there we go, more familiar now ;)
     

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