Dodgeballsim Registration

Discussion in 'Forum Games and Activities' started by JPA8, Jun 25, 2013.

  1. BoshtrichBurger BB Burger

    I've committed to a team, but I might turncoat for the lulz*



    *probs not
     
  2. Roaddogg AJ Izett

    keen yall
     
  3. Eds E Ames

    We're better than you, and we know it.
     
  4. Please_Reframe PP Reframe

  5. Callum CJ Laing

    How many teams you looking at having?
     
  6. JPA8 JP Anraad

    As many as you demand. There will be no reserves
     
  7. Himannv LV Himann

    Teams should draft players imo. Might be fun to have a sim work this way for a change.
     
  8. Weeman27bob BE Force

    Wildcats to disagree.
     
  9. Howe JHF Howe

    I don't want to be the last one standing against the wall :(
     
  10. Callum CJ Laing

    Are there going to be player registrations or are we just expected to get players?
     
  11. Eds E Ames

    Shotgun Fran Stalinovskovichdavidovitchsky.
     
  12. Roaddogg AJ Izett

    what attributes could we possibly designate points to?
     
  13. Callum CJ Laing

    Throwing
    Catching
    Dodging
     
  14. Magrat Garlick M Garlick

    This is exactly why it should be a draft, obv.
     
  15. Roaddogg AJ Izett

    plus it would go with the dodgeball theme
     
  16. JPA8 JP Anraad

    Players stats are randomly generated. This will be done each season. Same applies for points which can be used to increase stats. This how the sim does it.
     
  17. Mariner CL Warrington

    Having your player performing in a different manner each season sounds a little wrong to me.
     
  18. JPA8 JP Anraad

    I just thought it would be a fairer way to do it as, some players who are generated have already reached their potential. I am open to discuss this aspect to see what people think would be the best option.

    Also I encourage team threads to be set up by those who have applied for a team
     
    Last edited: Jun 27, 2013
  19. Callum CJ Laing

    Them changing each season is really dire. It leads to no consistency at all and just makes everything totally random all the time. Someone could go from a gun player to dire for absolutely no reason at all.

    If there is no way to manually create the player stats just make them random and stick with them IMO.

    I don't actually think creating a sim, even on excel, where you could manually create player abilities would be all that hard tbh. Yeah it would be very simple, but I can't really see there being a very complex for dodgeball.
     
  20. Arheiner SIA Yates

    Obviously, that's on the assumption that people are going to take this sim seriously, I'm actually in favour of it as I reckon it'll be a lot of fun.
     

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