Paydaman results released

Discussion in 'BasketballSim' started by Jabba, Jun 20, 2013.

  1. Mousey AJ Son

    Interestingly enough though Diggler and I were trying really hard to find a fair way to bring in salaries, etc. for this season but had to throw it out. Would be awesome to have contracts meaning a heap for FA.
     
  2. Jabba HJ Bots

    because he is lost in the play like everyone on his team
     
  3. Gazza GJ Weaver

    Is it a possibility down the track?
     
  4. HeathDavisSpeed HT Davis

    I'd sign for the Parrots for peanuts. Or walnuts. Or a nice piece of juicy apple.
     
  5. Gazza GJ Weaver

    How cool would it be if vCash was incorporated and members could purchase teams. If the team wins the championship then the owner gets some vCash etc.

    Have to pay vCash to enter the competition to make up the prize pool...
     
  6. Dirk Diggler DM Diggler

    I thought it would be too hard to implement so I was against it tbh.
     
  7. Mousey AJ Son

    I we can resolve this:

    Because people will sign for nothing. The money has to mean something without making the best even better.
     
  8. Dirk Diggler DM Diggler

    I wouldn't sign for peanuts though. I'd want a max contract.
     
  9. stupersteve03 SJ Cambridge

    You just have to have a restricted market. Have strict salary caps and high caps for players of a certain caliber.
     
  10. HeathDavisSpeed HT Davis

    Well, indeed. I'm not going to sign for any other club so I think you'd have to set a minimum price for each player based on a statistical analysis of past performances. Players in demand can be signed for more than that if they so wish. Seasonal Rugby had salaries for one season back in S2, I think, and it kinda worked, but had no real purpose. It's a tough one.
     
  11. Jabba HJ Bots

    For every 500k below their valuation they sign for they decrease in skills by a 1% or equivilent.

    Then give bonuses like for every 500k above what they are worth they increase in skill .333%

    Or you could use a nonlinear function which would make things very very interesting
     
    Last edited: Jun 20, 2013
  12. Dirk Diggler DM Diggler

    Contracts should be based on skill.

    Not skill should be based on contracts.
     
  13. Gazza GJ Weaver

    Why don't Mousey/Diggler value each player and they can't go for under that amount or something? Don't make the players choose their value. It's not like choose their value for football etc.
     
  14. Skippos SM Morgan

    Assign everyone a 'market value' such that the market values add up to the total salary cap of all the teams

    for every bit someone signs for below their value, they decline as a player. for every bit above, they improve.
     
  15. Jabba HJ Bots

    It's impossible to reward chasing a higher contract otherwise
     
  16. Dirk Diggler DM Diggler

    Then everyone would be wanting a massive contract because it'll make their player better.
     
  17. Jabba HJ Bots

    If you want to implement salaries the players have to get benefits from chasing a higher salary over going for the lower one to help the team out. The only 2 benefits are Vcash or making their player better.
     
  18. Mousey AJ Son

    The only way I'd do it right now, unless I found a better way of doing it, would be to set the values myself but only if a tam was too OP (possibility if the Colts dominate this season)
     
  19. Frizzed WC Welker

    Because you'll have people like skippost rage because they feel they have been valued wrong.
     
  20. Mousey AJ Son

    And this would be a major detractor.


    Can't see it happening right now, as much as I want it to.
     

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